I've got all of the "stuff" developed to start developing cross-platform Real Time Strategy (RTS) games, so, I'm going to do that. I'm very excited about this. With multi-core processors, and hyper-threading available, I'm able to develop a turn based game where the two (or more) players plan their moves, and then the computer will smoothly play the strategies allowing all of the player's units to move "at once." This is very different from old "queue based" games where a list of units moves based on their position in the game's unit list.

In an older game, two opposing forces would close, and one side would always fire first. The unit that was first in the program's list of units. The decimated unit that was fired upon would return fire at it's depleted strength. No fun. Using the new multi-core, hyper-threaded approach, each of these units would be operating independently, and when in range would fire at each other simultaneously! Fun!

I could go on and on about this, but will spare you and get back to game development.

All of our legacy software is still available, and will be available for download on this message board, but support will be limited (even more so than it is now!) smile.gif