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The cold hard truth is stronger than us all.
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Jeff Hendrickson
hsc Guru
52 years old
Male
Arlington, VA
Born Oct-3-1957
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Outdoor activities, riding fixed gear bicycle, karate, swimming, computers...
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Joined: 3-October 03
Profile Views: 11,450*
Last Seen: Today, 07:04 PM
Local Time: Sep 10 2010, 03:41 PM
3,229 posts (1 per day)
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8 Sep 2010
I've posted version 2.2.2 of Purify on the web site on 09/07/10 at 7:00 Eastern Time. This version contains a minor bug fix for a bug that occurred during spam reporting, and some minor changes to the user manual.
3 Sep 2010
We must have hit a nerve somewhere reporting. My site has been a hack target for several days. Hard to figure this out because some of the attacks are very clumsy, but some have the mark of someone who knows what they are doing.
En Garde.
27 Aug 2010
A few of you have reported a problem in abuse reporting where Purify will crash while reporting an email. For some this is reproducible. I looked at the code and have made one change that may, repeat may be causing this problem, and I've added a bunch of logging statements that will be added to the log while reporting if you are running Purify with logging on.
The fix .zip files contain ONLY the Purify binaries (and support libraries for Windows and Linux). Download and install the binary that matches your system. If you are having the reporting problem, I would appreciate it if you would run Purify with logging on so that I can see if/where it is failing. Purify Windows Purify OSX Purify Linux
1 Aug 2010
I was looking up some information on the Internet which took me to answers.com.
My warning system advised me that my computer was trying to communicate with adtechus.com! I don't know what information that they were trying to get, but I sure didn't authorize the transfer of any information, and am appalled that this happened. I won't be visiting answers.com again!
28 Jul 2010
I've got all of the "stuff" developed to start developing cross-platform Real Time Strategy (RTS) games, so, I'm going to do that. I'm very excited about this. With multi-core processors, and hyper-threading available, I'm able to develop a turn based game where the two (or more) players plan their moves, and then the computer will smoothly play the strategies allowing all of the player's units to move "at once." This is very different from old "queue based" games where a list of units moves based on their position in the game's unit list.
In an older game, two opposing forces would close, and one side would always fire first. The unit that was first in the program's list of units. The decimated unit that was fired upon would return fire at it's depleted strength. No fun. Using the new multi-core, hyper-threaded approach, each of these units would be operating independently, and when in range would fire at each other simultaneously! Fun! I could go on and on about this, but will spare you and get back to game development. All of our legacy software is still available, and will be available for download on this message board, but support will be limited (even more so than it is now!) |
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| Lo-Fi Version | Time is now: 10th September 2010 - 07:41 PM |